OVERVIEW

This project made for Vipera transforms the boutique into a sensory escape inspired by Verner Panton’s design and Space Age aesthetics. Developed in just one week, the concept draws from 2001: A Space Odyssey, centering on bubbles as protective spheres to disconnect from urban chaos. The store becomes a futuristic lounge where shopping for bags is paired with a restorative break from the frantic pace of the city.

This project made for Vipera transforms the boutique into a sensory escape inspired by Verner Panton’s design and Space Age aesthetics. Developed in just one week, the concept draws from 2001: A Space Odyssey, centering on bubbles as protective spheres to disconnect from urban chaos. The store becomes a futuristic lounge where shopping for bags is paired with a restorative break from the frantic pace of the city.

DATE

2026

2026

COURSE

Concept Retail Workshop

Concept Retail Workshop

CLIENT

Vipera

Vipera

CATEGORY

Exhibit & Interior

Exhibit & Interior

DESIGNED BY

Capula Eduarda, Cugusi Matilde, Sanna Gabriele

Capula Eduarda, Cugusi Matilde, Sanna Gabriele

ZONING AND FLOWS

We conducted an in-depth study of zoning and people flows to ensure a perfect experience. Notably, we eliminated the traditional checkout counter to encourage guests to enjoy a moment of peace rather than rush to the exit. By replacing the final "point of sale" with personalized service from the staff, we transformed the purchase into a more elegant, boutique interaction that prioritizes comfort over transaction.

EARLY CONCEPT